Foreign Function Interface
As of Deno 1.13 and later, the FFI (foreign function interface) API allows users
to call libraries written in native languages that support the C ABIs (C/C++,
Rust, Zig, V, etc.) using Deno.dlopen.
Usage
Here's an example showing how to call a Rust function from Deno:
// add.rs
#[no_mangle]
pub extern "C" fn add(a: isize, b: isize) -> isize {
a + b
}
Compile it to a C dynamic library (libadd.so on Linux):
rustc --crate-type cdylib add.rs
In C you can write it as:
// add.c
int add(int a, int b) {
return a + b;
}
And compile it:
// unix
cc -c -o add.o add.c
cc -shared -W -o libadd.so add.o
// Windows
cl /LD add.c /link /EXPORT:add
Calling the library from Deno:
// ffi.ts
// Determine library extension based on
// your OS.
let libSuffix = "";
switch (Deno.build.os) {
case "windows":
libSuffix = "dll";
break;
case "darwin":
libSuffix = "dylib";
break;
default:
libSuffix = "so";
break;
}
const libName = `./libadd.${libSuffix}`;
// Open library and define exported symbols
const dylib = Deno.dlopen(
libName,
{
"add": { parameters: ["isize", "isize"], result: "isize" },
} as const,
);
// Call the symbol `add`
const result = dylib.symbols.add(35, 34); // 69
console.log(`Result from external addition of 35 and 34: ${result}`);
Run with --allow-ffi and --unstable flag:
deno run --allow-ffi --unstable ffi.ts
Non-blocking FFI
There are many use cases where users might want to run CPU-bound FFI functions in the background without blocking other tasks on the main thread.
As of Deno 1.15, symbols can be marked nonblocking in Deno.dlopen. These
function calls will run on a dedicated blocking thread and will return a
Promise resolving to the desired result.
Example of executing expensive FFI calls with Deno:
// sleep.c
#ifdef _WIN32
#include <Windows.h>
#else
#include <time.h>
#endif
int sleep(unsigned int ms) {
#ifdef _WIN32
Sleep(ms);
#else
struct timespec ts;
ts.tv_sec = ms / 1000;
ts.tv_nsec = (ms % 1000) * 1000000;
nanosleep(&ts, NULL);
#endif
}
Calling it from Deno:
// nonblocking_ffi.ts
const library = Deno.dlopen(
"./sleep.so",
{
sleep: {
parameters: ["usize"],
result: "void",
nonblocking: true,
},
} as const,
);
library.symbols.sleep(500).then(() => console.log("After"));
console.log("Before");
Result:
$ deno run --allow-ffi --unstable unblocking_ffi.ts
Before
After
Callbacks
Deno FFI API supports creating C callbacks from JavaScript functions for calling back into Deno from dynamic libraries. An example of how callbacks are created and used is as follows:
// callback_ffi.ts
const library = Deno.dlopen(
"./callback.so",
{
set_status_callback: {
parameters: ["function"],
result: "void",
},
start_long_operation: {
parameters: [],
result: "void",
},
check_status: {
parameters: [],
result: "void",
},
} as const,
);
const callback = new Deno.UnsafeCallback(
{
parameters: ["u8"],
result: "void",
} as const,
(success: number) => {},
);
// Pass the callback pointer to dynamic library
library.symbols.set_status_callback(callback.pointer);
// Start some long operation that does not block the thread
library.symbols.start_long_operation();
// Later, trigger the library to check if the operation is done.
// If it is, this call will trigger the callback.
library.symbols.check_status();
If an UnsafeCallback's callback function throws an error, the error will get
propagated up to the function that triggered the callback to be called (above,
that would be check_status()) and can be caught there. If a callback returning
a value throws then Deno will return 0 (null pointer for pointers) as the
result.
UnsafeCallback is not deallocated by default as it can cause use-after-free
bugs. To properly dispose of an UnsafeCallback its close() method must be
called.
const callback = new Deno.UnsafeCallback(
{ parameters: [], result: "void" } as const,
() => {},
);
// After callback is no longer needed
callback.close();
// It is no longer safe to pass the callback as a parameter.
It is also possible for native libraries to setup interrupt handlers and to have
those directly trigger the callback. However, this is not recommended and may
cause unexpected side-effects and undefined behaviour. Preferably any interrupt
handlers would only set a flag that can later be polled similarly to how
check_status() is used above.
Supported types
Here's a list of types supported currently by the Deno FFI API.
| FFI Type | Deno | C | Rust |
|---|---|---|---|
i8 |
number |
char / signed char |
i8 |
u8 |
number |
unsigned char |
u8 |
i16 |
number |
short int |
i16 |
u16 |
number |
unsigned short int |
u16 |
i32 |
number |
int / signed int |
i32 |
u32 |
number |
unsigned int |
u32 |
i64 |
number | bigint |
long long int |
i64 |
u64 |
number | bigint |
unsigned long long int |
u64 |
usize |
number | bigint |
size_t |
usize |
f32 |
number | bigint |
float |
f32 |
f64 |
number | bigint |
double |
f64 |
void[1] |
undefined |
void |
() |
pointer |
{} | null |
void * |
*mut c_void |
buffer[2] |
TypedArray | null |
uint8_t * |
*mut u8 |
function[3] |
{} | null |
void (*fun)() |
Option<extern "C" fn()> |
{ struct: [...] }[4] |
TypedArray |
struct MyStruct |
MyStruct |
As of Deno 1.25, the pointer type has been split into a pointer and a
buffer type to ensure users take advantage of optimizations for Typed Arrays,
and as of Deno 1.31 the JavaScript representation of pointer has become an
opaque pointer object or null for null pointers.
- [1]
voidtype can only be used as a result type. - [2]
buffertype accepts TypedArrays as parameter, but it always returns a pointer object ornullwhen used as result type like thepointertype. - [3]
functiontype works exactly the same as thepointertype as a parameter and result type. - [4]
structtype is for passing and returning C structs by value (copy). Thestructarray must enumerate each of the struct's fields' type in order. The structs are padded automatically: Packed structs can be defined by using an appropriate amount ofu8fields to avoid padding. Only TypedArrays are supported as structs, and structs are always returned asUint8Arrays.
deno_bindgen
deno_bindgen is the official tool
to simplify glue code generation of Deno FFI libraries written in Rust.
It is similar to wasm-bindgen in
the Rust WASM ecosystem.
Here's an example showing its usage:
// mul.rs
use deno_bindgen::deno_bindgen;
#[deno_bindgen]
struct Input {
a: i32,
b: i32,
}
#[deno_bindgen]
fn mul(input: Input) -> i32 {
input.a * input.b
}
Run deno_bindgen to generate bindings. You can now directly import them into
Deno:
// mul.ts
import { mul } from "./bindings/bindings.ts";
mul({ a: 10, b: 2 }); // 20
Any issues related to deno_bindgen should be reported at
https://github.com/denoland/deno_bindgen/issues