HTTP Server APIs
Deno currently has three HTTP Server APIs:
-
serve
in thestd/http
module : part of the standard library, high-level. -
Deno.serve
: native, higher-level, supports only http/1.1, but is fast, unstable. -
Deno.serveHttp
: native, low-level, supports http/2, stable.
serve
from std/http
- A "Hello World" server
- Inspecting the incoming request
- Responding with a response
- HTTPS support
- HTTP/2 support
- Serving WebSockets
A "Hello World" server
To start a HTTP server on a given port, you can use the serve
function from
std/http
. This function takes a
handler function that will be called for each incoming request, and is expected
to return a response (or a promise resolving to a response).
Here is an example of a handler function that returns a "Hello, World!" response for each request:
function handler(req: Request): Response {
return new Response("Hello, World!");
}
ℹ️ The handler can also return a
Promise<Response>
, which means it can be anasync
function.
To then listen on a port and handle requests you need to call the serve
function from the https://deno.land/std@$STD_VERSION/http/server.ts
module,
passing in the handler as the first argument:
import { serve } from "https://deno.land/std@$STD_VERSION/http/server.ts";
serve(handler);
By default serve
will listen on port 8000
, but this can be changed by
passing in a port number in the second argument options bag:
import { serve } from "https://deno.land/std@$STD_VERSION/http/server.ts";
// To listen on port 4242.
serve(handler, { port: 4242 });
This same options bag can also be used to configure some other options, such as the hostname to listen on.
Inspecting the incoming request
Most servers will not answer with the same response for every request. Instead they will change their answer depending on various aspects of the request: the HTTP method, the headers, the path, or the body contents.
The request is passed in as the first argument to the handler function. Here is an example showing how to extract various parts of the request:
async function handler(req: Request): Promise<Response> {
console.log("Method:", req.method);
const url = new URL(req.url);
console.log("Path:", url.pathname);
console.log("Query parameters:", url.searchParams);
console.log("Headers:", req.headers);
if (req.body) {
const body = await req.text();
console.log("Body:", body);
}
return new Response("Hello, World!");
}
⚠️ Be aware that the
req.text()
call can fail if the user hangs up the connection before the body is fully received. Make sure to handle this case. Do note this can happen in all methods that read from the request body, such asreq.json()
,req.formData()
,req.arrayBuffer()
,req.body.getReader().read()
,req.body.pipeTo()
, etc.
Responding with a response
Most servers also do not respond with "Hello, World!" to every request. Instead they might respond with different headers, status codes, and body contents (even body streams).
Here is an example of returning a response with a 404 status code, a JSON body, and a custom header:
function handler(req: Request): Response {
const body = JSON.stringify({ message: "NOT FOUND" });
return new Response(body, {
status: 404,
headers: {
"content-type": "application/json; charset=utf-8",
},
});
}
Response bodies can also be streams. Here is an example of a response that returns a stream of "Hello, World!" repeated every second:
function handler(req: Request): Response {
let timer: number;
const body = new ReadableStream({
async start(controller) {
timer = setInterval(() => {
controller.enqueue("Hello, World!\n");
}, 1000);
},
cancel() {
clearInterval(timer);
},
});
return new Response(body.pipeThrough(new TextEncoderStream()), {
headers: {
"content-type": "text/plain; charset=utf-8",
},
});
}
ℹ️ Note the
cancel
function here. This is called when the client hangs up the connection. This is important to make sure that you handle this case, as otherwise the server will keep queuing up messages forever, and eventually run out of memory.
⚠️ Beware that the response body stream is "cancelled" when the client hangs up the connection. Make sure to handle this case. This can surface itself as an error in a
write()
call on aWritableStream
object that is attached to the response bodyReadableStream
object (for example through aTransformStream
).
HTTPS support
ℹ️ To use HTTPS, you will need a valid TLS certificate and a private key for your server.
To use HTTPS, use serveTls
from the
https://deno.land/std@$STD_VERSION/http/server.ts
module instead of serve
.
This takes two extra arguments in the options bag: certFile
and keyFile
.
These are paths to the certificate and key files, respectively.
import { serveTls } from "https://deno.land/std@$STD_VERSION/http/server.ts";
serveTls(handler, {
port: 443,
certFile: "./cert.pem",
keyFile: "./key.pem",
});
HTTP/2 support
HTTP/2 support is "automatic" when using the native APIs with Deno. You just need to create your server, and the server will handle HTTP/1 or HTTP/2 requests seamlessly.
Deno.serveHttp
We generally recommnend that you use the serve
API described above, as it
handles all of the intricacies of parallel requests on a single connection,
error handling, and so on. However, if you are interested creating your own
robust and performant web servers in Deno, lower-level, native HTTP server
APIs are available as of Deno 1.9 and later.
ℹ️ These APIs were stabilized in Deno 1.13 and no longer require
--unstable
flag.
⚠️ You should probably not be using this API, as it is not easy to get right. Use the
serve
API in thestd/http
library instead.
Listening for a connection
In order to accept requests, first you need to listen for a connection on a
network port. To do this in Deno, you use Deno.listen()
:
const server = Deno.listen({ port: 8080 });
ℹ️ When supplying a port, Deno assumes you are going to listen on a TCP socket as well as bind to the localhost. You can specify
transport: "tcp"
to be more explicit as well as provide an IP address or hostname in thehostname
property as well.
If there is an issue with opening the network port, Deno.listen()
will throw,
so often in a server sense, you will want to wrap it in the try ... catch
block in order to handle exceptions, like the port already being in use.
You can also listen for a TLS connection (e.g. HTTPS) using Deno.listenTls()
:
const server = Deno.listenTls({
port: 8443,
certFile: "localhost.crt",
keyFile: "localhost.key",
alpnProtocols: ["h2", "http/1.1"],
});
The certFile
and keyFile
options are required and point to the appropriate
certificate and key files for the server. They are relative to the CWD for Deno.
The alpnProtocols
property is optional, but if you want to be able to support
HTTP/2 on the server, you add the protocols here, as the protocol negotiation
happens during the TLS negotiation with the client and server.
ℹ️ Generating SSL certificates is outside of the scope of this documentation. There are many resources on the web which address this.
Handling connections
Once we are listening for a connection, we need to handle the connection. The
return value of Deno.listen()
or Deno.listenTls()
is a Deno.Listener
which
is an async iterable which yields up Deno.Conn
connections as well as provide
a couple methods for handling connections.
To use it as an async iterable we would do something like this:
const server = Deno.listen({ port: 8080 });
for await (const conn of server) {
// ...handle the connection...
}
Every connection made would yield up a Deno.Conn
assigned to conn
. Then
further processing can be applied to the connection.
There is also the .accept()
method on the listener which can be used:
const server = Deno.listen({ port: 8080 });
while (true) {
try {
const conn = await server.accept();
// ... handle the connection ...
} catch (err) {
// The listener has closed
break;
}
}
Whether using the async iterator or the .accept()
method, exceptions can be
thrown and robust production code should handle these using try ... catch
blocks. Especially when it comes to accepting TLS connections, there can be many
conditions, like invalid or unknown certificates which can be surfaced on the
listener and might need handling in the user code.
A listener also has a .close()
method which can be used to close the listener.
Serving HTTP
Once a connection is accepted, you can use Deno.serveHttp()
to handle HTTP
requests and responses on the connection. Deno.serveHttp()
returns a
Deno.HttpConn
. A Deno.HttpConn
is like a Deno.Listener
in that requests
the connection receives from the client are asynchronously yielded up as a
Deno.RequestEvent
.
To deal with HTTP requests as async iterable it would look something like this:
const server = Deno.listen({ port: 8080 });
for await (const conn of server) {
(async () => {
const httpConn = Deno.serveHttp(conn);
for await (const requestEvent of httpConn) {
// ... handle requestEvent ...
}
})();
}
The Deno.HttpConn
also has the method .nextRequest()
which can be used to
await the next request. It would look something like this:
const server = Deno.listen({ port: 8080 });
while (true) {
try {
const conn = await server.accept();
(async () => {
const httpConn = Deno.serveHttp(conn);
while (true) {
try {
const requestEvent = await httpConn.nextRequest();
// ... handle requestEvent ...
} catch (err) {
// the connection has finished
break;
}
}
})();
} catch (err) {
// The listener has closed
break;
}
}
Note that in both cases we are using an IIFE to create an inner function to deal with each connection. If we awaited the HTTP requests in the same function scope as the one we were receiving the connections, we would be blocking accepting additional connections, which would make it seem that our server was "frozen". In practice, it might make more sense to have a separate function all together:
async function handle(conn: Deno.Conn) {
const httpConn = Deno.serveHttp(conn);
for await (const requestEvent of httpConn) {
// ... handle requestEvent
}
}
const server = Deno.listen({ port: 8080 });
for await (const conn of server) {
handle(conn);
}
In the examples from this point on, we will focus on what would occur within an
example handle()
function and remove the listening and connection
"boilerplate".
HTTP Requests and Responses
HTTP requests and responses in Deno are essentially the inverse of web standard
Fetch API . The
Deno HTTP Server API and the Fetch API leverage the
Request
and
Response
object
classes. So if you are familiar with the Fetch API you just need to flip them
around in your mind and now it is a server API.
As mentioned above, a Deno.HttpConn
asynchronously yields up
Deno.RequestEvent
s. These request events contain a .request
property and a
.respondWith()
method.
The .request
property is an instance of the Request
class with the
information about the request. For example, if we wanted to know what URL path
was being requested, we would do something like this:
async function handle(conn: Deno.Conn) {
const httpConn = Deno.serveHttp(conn);
for await (const requestEvent of httpConn) {
const url = new URL(requestEvent.request.url);
console.log(`path: ${url.pathname}`);
}
}
The .respondWith()
method is how we complete a request. The method takes
either a Response
object or a Promise
which resolves with a Response
object. Responding with a basic "hello world" would look like this:
async function handle(conn: Deno.Conn) {
const httpConn = Deno.serveHttp(conn);
for await (const requestEvent of httpConn) {
await requestEvent.respondWith(
new Response("hello world", {
status: 200,
}),
);
}
}
Note that we awaited the .respondWith()
method. It isn't required, but in
practice any errors in processing the response will cause the promise returned
from the method to be rejected, like if the client disconnected before all the
response could be sent. While there may not be anything your application needs
to do, not handling the rejection will cause an "unhandled rejection" to occur
which will terminate the Deno process, which isn't so good for a server. In
addition, you might want to await the promise returned in order to determine
when to do any cleanup from for the request/response cycle.
The web standard Response
object is pretty powerful, allowing easy creation of
complex and rich responses to a client, and Deno strives to provide a Response
object that as closely matches the web standard as possible, so if you are
wondering how to send a particular response, checkout the documentation for the
web standard
Response
.
HTTP/2 Support
HTTP/2 support is effectively transparent within the Deno runtime. Typically
HTTP/2 is negotiated between a client and a server during the TLS connection
setup via
ALPN . To
enable this, you need to provide the protocols you want to support when you
start listening via the alpnProtocols
property. This will enable the
negotiation to occur when the connection is made. For example:
const server = Deno.listenTls({
port: 8443,
certFile: "localhost.crt",
keyFile: "localhost.key",
alpnProtocols: ["h2", "http/1.1"],
});
The protocols are provided in order of preference. In practice, the only two
protocols that are supported currently are HTTP/2 and HTTP/1.1 which are
expressed as h2
and http/1.1
.
Currently Deno does not support upgrading a plain-text HTTP/1.1 connection to an
HTTP/2 cleartext connection via the Upgrade
header (see:
#10275 ), so therefore HTTP/2
support is only available via a TLS/HTTPS connection.
Serving WebSockets
Deno can upgrade incoming HTTP requests to a WebSocket. This allows you to handle WebSocket endpoints on your HTTP servers.
To upgrade an incoming Request
to a WebSocket you use the
Deno.upgradeWebSocket
function. This returns an object consisting of a
Response
and a web standard WebSocket
object. The returned response should
be used to respond to the incoming request using the respondWith
method. Only
once respondWith
is called with the returned response, the WebSocket is
activated and can be used.
Because the WebSocket protocol is symmetrical, the WebSocket
object is
identical to the one that can be used for client side communication.
Documentation for it can be found
on MDN .
Note: We are aware that this API can be challenging to use, and are planning to switch to
WebSocketStream
once it is stabilized and ready for use.
async function handle(conn: Deno.Conn) {
const httpConn = Deno.serveHttp(conn);
for await (const requestEvent of httpConn) {
await requestEvent.respondWith(handleReq(requestEvent.request));
}
}
function handleReq(req: Request): Response {
const upgrade = req.headers.get("upgrade") || "";
if (upgrade.toLowerCase() != "websocket") {
return new Response("request isn't trying to upgrade to websocket.");
}
const { socket, response } = Deno.upgradeWebSocket(req);
socket.onopen = () => console.log("socket opened");
socket.onmessage = (e) => {
console.log("socket message:", e.data);
socket.send(new Date().toString());
};
socket.onerror = (e) => console.log("socket errored:", e);
socket.onclose = () => console.log("socket closed");
return response;
}
WebSockets are only supported on HTTP/1.1 for now. The connection the WebSocket was created on can not be used for HTTP traffic after a WebSocket upgrade has been performed.